WolfScratch’s very first official game is nearing completion. The Text Adventure Engine has been refit, the door and item layout has been documented, and the story has been written. All that’s left to do is to input the layout into the engine and add some details.
Now, that may have sounded a little bit confusing. In simpler terms, I’ve decided where all the rooms, doors, and items will go, and I’ve reprogrammed my engine so that it will work with this game.
Currently, I, Joseph, am the only programmer involved with this project. However, I am getting a hand from Thomas with the story, plot, and layout.
Here are a few early game screenshots: